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The ability to visually discern shape, form, and value is fundamental to observational drawing. However, developing this skill requires a drawer to perceive a “raw” version of the scene being drawn, often referred to as regaining the innocence of the eye. This work investigates how interactive projected light cues can be used to alter the perception of drawing objects and understand how users might control their own perception. We introduce an augmented reality system capable of dynamically projecting interactive light cues onto objects within a live drawing studio. We present the design of three cues that address challenging percepts for novice drawers: gauging proportion, discerning shape, and shifting visual attention. In a formal user study with novice and intermediate drawers, we evaluate the effectiveness of these cues in supporting observational drawing. We demonstrate how cues can be designed to correct subconscious errors and visually guide users in learning to draw.more » « less
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